wet sand + granular solid w. separate grain update?

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Hi there,

does anybody have a clue as how to
get, for example, wet sand and a granular solid to use
a separate grain update and stuff?
It seems to just merge them and wire them in one.
(Same with the grain particles on object level)

Just copy and paste?!?

Thanks a million!
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You can create a new dopnetwork and sim them separately. I havent' tried it, but you should be able to copy and paste as well.
~t.goat
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Hey, thanks!

Yeah, just copy/pasting the grain update + doing a merge
seems to work well!
(rendering a test right now
-squishy donut hits differently squishy easy-chair).
I´m not an advanced guy, so tend to be a little over-careful

cheers
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