Pop Grains time scale.

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Hey Folks,

In maya or realflow, there is some sort of “scene scale” setting that allows me to scale down the scene in order to speed up the behavior of the particles without increasing substeps.

If you open my attached file, you'll see in my dopnet “time_scale_1”, this is the behavior I would like to have, but the playback is too slow.

In “time_scale_2” I'm using much higher substeps. This is close enough to what I want, but the sim is very slow. I was just hoping to find a faster way to sim

Ideally I'd be able to get the red particles (and maintain behavior) moving at the speed of the green particles.

Does anyone have any other solution for this without having to increase substeps?

Attachments:
grain_time_scale.hip (470.6 KB)
grain_time_scale.rar (68.2 MB)

~t.goat
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