Houdini 13, 14 particle system question

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Hello,

I'm following an older tutorial I bought from cmiVFX where you're creating a spiral galaxy. Mostly it's particles and since the old system was completely changed it's quite confusing.

I'm wondering what replaced the orbit node or at least how could I recreate it in the new particle system.



Many thanks,

Jake
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Never mind that question, i figured i out in VOPs.

But i do have another question. Why does he get a nice bunch of points in the center of a polygon circle when he uses a scatter node and i get a quite uniform distribution. How can i create that nice core?

Many thanks,

Jake

Attachments:
core.png (282.2 KB)

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Scatter 2.0 in H14 has some relax options, so that's why it looks so different. They're toward the bottom of the parameter window.

Does turning that off do what you expected?
I'm o.d.d.
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goldleaf
Scatter 2.0 in H14 has some relax options, so that's why it looks so different. They're toward the bottom of the parameter window.

Does turning that off do what you expected?

It's already turned off, so no, that unfortunately isn't the case.

I'll try to explain what i want more precisely. I want the points to bunch in the center and then fade off towards the edge. Imagine an image of a galaxy, the stars are bunched together in the center and then there are less and less stars towards the edges. (Here's an example: http://wallforu.com/wp-content/uploads/Galaxy-Widescreen-HD-Wallpaper.jpg [wallforu.com] )

Many thanks,

Jake
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I've managed to find a solution. But now i face another obstacle.

I want to create a bulge in the center of my galaxy in the Y direction with vops, i did everything the same as it is in the tutorial but it's not working for some reason. Could anyone check out the file and tell me what could be wrong?
Desired result is in the screenshot.

Many thanks,

Jake

Attachments:
core.png (69.7 KB)
Galaxy.hipnc (232.5 KB)

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