Hi,
What is the best way to have the particles follow a path (and control!) the particles? Like in this commercial - https://www.youtube.com/watch?v=flro8QVDfn0 [youtube.com]
I guess they have used a wind pop or something to create the organic movements, but the path is somehow controlled.
Stig
Particle path
2821 4 2- stigolsen
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- PradeepBarua
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POP Curve Force DOP is the way to go.
http://www.sidefx.com/docs/houdini14.0/nodes/dop/popcurveforce [sidefx.com]
http://www.sidefx.com/docs/houdini14.0/nodes/dop/popcurveforce [sidefx.com]
Edited by - Feb. 27, 2015 23:32:56
- PradeepBarua
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And to apply force around an axis use POP Axis Force.
http://www.sidefx.com/docs/houdini14.0/nodes/dop/popaxisforce [sidefx.com]
http://www.sidefx.com/docs/houdini14.0/nodes/dop/popaxisforce [sidefx.com]
- stigolsen
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Thanks!
It works very well, I ve added pop torque, pop spin drag and some wind forces.
What I would like to do is separate the particles a bit. As they follow the curve they are often “gathering” together on the curve, so I would like them to spread out more. Like setting a distance they need to keep from each other. Is that possible? Nor for all but for maybe 60& of the particles.
Stig
It works very well, I ve added pop torque, pop spin drag and some wind forces.
What I would like to do is separate the particles a bit. As they follow the curve they are often “gathering” together on the curve, so I would like them to spread out more. Like setting a distance they need to keep from each other. Is that possible? Nor for all but for maybe 60& of the particles.
Stig
- tamte
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you can use POP Interact force to keep them separated
http://www.sidefx.com/docs/houdini14.0/nodes/dop/popinteract [sidefx.com]
http://www.sidefx.com/docs/houdini14.0/nodes/dop/popinteract [sidefx.com]
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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