Hey guys,
How should I approach this?
Randomize texture on multiple objects by ‘ids/ptnum’
The way I do it was to add id using the point wrangle sop, using the material sop to call in the id attribute. I do not know how to progress from there.
Thanks!
Randomize texture on multiple objects by 'ids/ptnum'
1325 0 0- Tanner Chow
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