Randomize texture on multiple objects by 'ids/ptnum'

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Hey guys,

How should I approach this?

Randomize texture on multiple objects by ‘ids/ptnum’

The way I do it was to add id using the point wrangle sop, using the material sop to call in the id attribute. I do not know how to progress from there.

Thanks!

Attachments:
random.png (1.3 MB)

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