I connected a POP Wrangle node to my POP Solver and experimented with vex code.
@torque = {x, y, z};
…works and the particles start spinning. However I'd like to have them start with a constant angular momentum instead and not apply any angular forces after that.
I thought I had found the right parameter with @w, for which the documentation states:
Angular speed of the particle. This can be thought of as a vector giving the rotation axis with its magnitude being the spin rate. Spin rate is in radians per second.
Alas, neither of the following lines have any visible effect:
v@w = {x, y, z};
v@targetw = {x, y, z};
Are they read only variables maybe?
Let me know if what I want can be accomplished, or if I have to go with torque. Thanks!