Bullet mystery

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Hi could someone debug this nchipfor me?

Simple bullet sim wit packed objects. Trying to activate them one after the other with a sop solver setting activate attributre progressively…

Everything works fine until it does not and objects cease to be activated….

Playing with time scale on the Dopnode changes more or less this behaviour but it is not satisfactory.

Please Help (Big sim at work showing same bugg!!)

Malik.

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bullet_mystery.hipnc (247.7 KB)

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Everything works fine until it does not and objects cease to be activated….

Bullet settings in DOP object > bullet data , uncheck on the tick box to stop the bullet sim objects sleeping

Rob
Gone fishing
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Thanks alot…..

I had forgoten this one
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