Hi could someone debug this nchipfor me?
Simple bullet sim wit packed objects. Trying to activate them one after the other with a sop solver setting activate attributre progressively…
Everything works fine until it does not and objects cease to be activated….
Playing with time scale on the Dopnode changes more or less this behaviour but it is not satisfactory.
Please Help (Big sim at work showing same bugg!!)
Malik.
Bullet mystery
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- circusmonkey
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