I am a CG student currently learning Houdini and Renderman.
Does anyone know how I can render rhe occlusion pass with renderman in Houdini?
I did try to make a occlusion shader in Vex builder. But it worked only in Mantra. The same way does not work in Rman. Does anyone know hoe I can make it work in rman?
Thank you for your attention!
occlusion question
3860 5 1- brucelay
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- tallkien
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- brucelay
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- tallkien
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In the specific page somewhere near the bottom you have a field called “trace visible” or “visible trace” or like, not sure, not near houdini/rman right now. this adds the “Attribute” “visibility” “trace” to objects. Having a “*” in that field should add it to all objects.
Also check if you have rat/lib/shaders in your shader path field
If your scene is raytracing( rendering slower) then I think you should play with the shader params (hope you've made the Dialog script) . If its all rendering flat white i suspect it is working, AFAIRemember occlusion has some distance based params that need to be tweaked (max distance or something like that)
Also check if you have rat/lib/shaders in your shader path field
If your scene is raytracing( rendering slower) then I think you should play with the shader params (hope you've made the Dialog script) . If its all rendering flat white i suspect it is working, AFAIRemember occlusion has some distance based params that need to be tweaked (max distance or something like that)
- brucelay
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- ihab
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