Hi,
I'm trying to achieve a motion vector plane with a sprite material but I can't make it works …
I tried the standard way: bind the “v” attribute in the shader and put it as vex variable, but doesn't works for sprites (same solution wprks right for particles rendere as point and a constant material applied)
Any help is welcome, thanks in advance!
Marco
Pop sprite and motion vector plane
2392 3 1- merlino3d
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- Sadjad Rabiee
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- Sadjad Rabiee
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- merlino3d
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