Lens Shader through a Camera

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Hi,
I need to render a “trompe l'œil” to be mapped on a giant screen.

To do so i need to render the scene from a point of view then invert de camera transformation to render a “texture image”…
no problem so far…

But my technic isn't producing great detail on the map far from the camera until i render gigantics frames.
So i was thinking about a lens shader or a render map thing.

Do you think it's possible ?

PS:I use PBR
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