Hi,
I need to render a “trompe l'œil” to be mapped on a giant screen.
To do so i need to render the scene from a point of view then invert de camera transformation to render a “texture image”…
no problem so far…
But my technic isn't producing great detail on the map far from the camera until i render gigantics frames.
So i was thinking about a lens shader or a render map thing.
Do you think it's possible ?
PS:I use PBR