Fluid Sim Optimization

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Hey Everyone,

I'm at the point of my fluid sim of where I want to render the bgeo's of three simulations; whitewater foam and bubbles, whitewater spray, and the main sim. I just want to make sure that before I start doing so, that my scene is fully optimized for each simulation (for example something that may be is checked-on, in which is killing CPU or RAM usage unnecessarily).

I did an initial test and just for the whitewater foam and bubble sim it took 6 hours for only 60 frames. There are 32 million points for this fluid tank.

My specs are
CPU: i7 5930k
GPU: GTX 980 4GB
RAM: 32GB 2400mhz DDR4
1TB SSD 850 PRO

Take a look at the file below and let me know what you think, thanks!

Attachments:
newwvdbFBX.hip (2.7 MB)

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If you have a GPU that supports OpenCL you may want to activate that for the FLIP solver. Also when you export the three white water elements make sure you have each element ‘soloed’ for it's export. Currently in your scene you have foam and bubbles both turned on.

Also checkout this thread on smoothing while preserving smaller droplets.
http://forums.odforce.net/topic/21645-vdb-fluid-meshing-smooth-workflow-with-vdb-masks/ [forums.odforce.net]

Attachments:
Untitled-2.jpg (51.0 KB)

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