Ramdonize scatter points on a surface

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Hi, I'm trying to place geo objects on a surface either randomly or in groups which I can control.

I'm able to place the objects on a surface using the object_merge->scatter->point->copy nodes. The scatter is working nicely but everything is evenly spaced. Is there a way for me to control the scattering (or placement) of points (geo object) on the surface?

Thanks for your help.
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Turn off Relax Iterations. You can paint an attribute and use that as the Density Attribute of the Scatter SOP.
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Here's a quick hip file using a paint node to control the density and using an attribute VOP to control it too.

Hope it helps, I'm learning how to use H too so any excuse to try and figure something out

Attachments:
random_points_control.hipnc (87.4 KB)

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Great, (i.e. grouping “texture” map of sorts) thank you.
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