How can I create blinking eye animation in houdini?
Is there any tutorial for that?
Any help? Where can i find that?
(
Eye blink
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- FarrokhSarram
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- goldfarb
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- old_school
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Bone deformation gets you nice arcs and relies on painting weights as you would skin the rest of the character.
As Michael mentioned another approach is to use blend shapes. Here's a nice Soft approach to blending with arcs. This technique is used often in that world to deform an eyelid along an arc without having to specify in-between blend shapes and not have to resort to wrapping up deformers when all you want is a blend deformed facial set-up for speed.
http://forums.odforce.net/topic/22223-arc-interpolated-shapes/ [forums.odforce.net]
As Michael mentioned another approach is to use blend shapes. Here's a nice Soft approach to blending with arcs. This technique is used often in that world to deform an eyelid along an arc without having to specify in-between blend shapes and not have to resort to wrapping up deformers when all you want is a blend deformed facial set-up for speed.
http://forums.odforce.net/topic/22223-arc-interpolated-shapes/ [forums.odforce.net]
There's at least one school like the old school!
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- chevita
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depend on what you mean. take my cindy houdini character https://vimeo.com/131793541 [vimeo.com] the procedure is really simple. make 2 states, one: open eyes and the other: close eyes. then blend sop for interpolate it and give the rigth feeling.
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- old_school
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- chevita
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- Werner Ziemerink
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more info here on this forum.
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=38026&highlight=arc+interpolated+shape [sidefx.com]
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=38026&highlight=arc+interpolated+shape [sidefx.com]
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- old_school
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- FarrokhSarram
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