Windows with reflections

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I am trying to create a simple window that reflects the objects around it. But somehow I don't get any reflections. I have used the default glass. See attached file - I am sure it is something simple.

Attachments:
test1.hipnc (958.0 KB)

Patrick
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It is reflecting, you just have Secular angle set to 10 (blurring reflections), so they are not clear as you expect. Make Spec angle 0, for both Light and Object reflection.
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Thanks Srecko, that fixed it. But now I have a different issue. The reflections now work when I use the default glass material, but not when I use a glass with an opacity map (even when I set Specular Angle to 0).

See attached images. I seem to be getting some reflections on the frame, but not on the glass.

Does anyone know why this might be?

Attachments:
panel_opacity.png (506 bytes)
panel_displacement.png (505 bytes)
panel_diffuse.png (508 bytes)
test2.png (968.9 KB)
test1.png (788.9 KB)

Patrick
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I made some progress. I changed the opacity and diffuse maps (see attached) and switched off refractions. I also push the intensity for object reflection up to 1. It seems to give a good result.

Attachments:
panel_opacity20.png (506 bytes)
test13_20.jpg (163.6 KB)
panel_diffuse.png (508 bytes)

Patrick
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