polyreduce distance based

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i got a terrain with a decent polycount. now i try to reduce the polycount via the polyreduce node. to avoid that the hole terrain is affected i split it into several chunks. now i want to bind the reduceamount to a camera. works fine but dunno how to use it per chunk.

any suggestion ?
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you can directly use Distance mode in Polyreduce

here is an example of using Polyreduce within Foreach to reduce each slice based on distance to camera

Attachments:
polyreduce_by_dist.hip (121.2 KB)

Tomas Slancik
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Method Studios, NY
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thank you!
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same topic another techniqe :

is there a opotunity to use a Cd Lum Value in a Polyreduce / Remesh to drive the polydensity ?
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you can use targetmeshsize attrib to drive Remesh density

Attachments:
remesh_by_rexture.hip (86.8 KB)

Tomas Slancik
FX Supervisor
Method Studios, NY
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ah - i got it.

i tried to use a attribute vop with a bind for it !

///

do i need to render the cd value of my surface to do that correctly ?

//

nevermind

thank you!
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