Killing specific particles

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Hey

I'm trying to create an energy type effect and I'm having issues killing off unwanted particles. In the image you are able to make out an energy type effect with the particles already but the issue is that there are so many unwanted particles in the scene it obstructs the view of effect I'm trying to achieve.

An alternative way i have found was using the wispy smoke shelf tool and it is able to create the effect i want but the shader doesnt allow the smoke to gain “brightness” in areas of high concentration like particles do. (can be seen in the image, thats what is creating the energy type effect.) Any tips on both would be great as i might be able to get the effect i want either way.


This image is the kind of effect i'm going for
Thanks

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gYtpmJB.jpg (895.7 KB)

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I'm planning a particle run through in Houdini ASAP and I'm interested in any info I can get along the way, especially about this type of effect.
BTW ltmedic, it's looking great already.
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