I am trying to write a data exporter, and having to manually loop through primitive faces to figure out what point id's are associated is really slow, especially when hitting the 3.5 mil + prim count
why is there no method for querying the entire mesh in a single call like there is for the points?
geo.pointfloatAttribValues(“P”) etc…
because it would save insane amounts of time for something like
geo.vertexIntAttribValues(“PointNum”)
or is there some super obvious way that I am missing?
no method of pointIntAttribValues for vertex data?
1398 2 1- MikePaixao
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- Enivob
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