Hey everyone,
I would like to know how I can make noise stay on animated geometry. At the moment the noise color just floats through the geo. Not at render time…In the case I add color/noise via an attribute vop.
Is there an easy way?
Color/noise stay on fixed place on anim. geo
5104 5 0- Rosko Ron
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- pwquint
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If you are using the point positions to drive your noise, and you're animating or deforming the points at geometry level your object will appear to float through the noise. The solution is to use a Rest SOP, which creates a vector rest attribute with the old point positions, you then use this attribute to drive the noise. The rest position vop can be used to retrieve this is vops.
Another alternative is to set uvs on your object and use the uvs rather than position to drive noise.
Another alternative is to set uvs on your object and use the uvs rather than position to drive noise.
Peter Quint
- Rosko Ron
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- 184 posts
- Joined: March 2015
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- Rosko Ron
- Member
- 184 posts
- Joined: March 2015
- Offline
- pwquint
- Member
- 53 posts
- Joined: Aug. 2009
- Offline
- Rosko Ron
- Member
- 184 posts
- Joined: March 2015
- Offline
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