Hey guys,
are some good tipps ou there for melting an animated object/a animated character? Its a pretty hard task. I separated two sets of particles via color. The red ones are ment to get transfered to the flip solver in order to behave dynamically. All which are not red are following the animation. The main problem here is that the dynamic ones don't interact with the ones who are following the animation. Floating right through them. I created a constantly updating vdb collision geo from the passive points but it doesnt look THAT elegant, although the points dont float through the whole geo anymore.
Does anyone have a good idea how to solve this?
Cheers
Melting an animated object
4138 3 1- Rosko Ron
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- Enivob
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- Rosko Ron
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- sl0throp
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You could adopt the methodology of that tutorial with a few modifications. Instead of using an object and attribute transfer to define the melting; use a frame from the animated mesh, front project some UV's and use a ramp to define the melt attribute. Since the attribute is calculated on the uv's now it will translate as the object animates.
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