flooding water

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Hi all,
Here is my exercise of integration. I had to do everything from the tracking to the the compositing. I had 3 days to do everything. As I'm making a new version of it, any critics would be welcome.
Here is the link of the video:
https://vimeo.com/147815681 [vimeo.com]
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Hi Matthieu,

That is very good! The wet map on the left wall is very convincing and really helps to sell it.

The wet map on the back wall feels too “perfect” though, even though I know that's what the sim did. I'd recommend adding in some splashes or extra turb at the back, and try to break up the wet map to be more irregular.

There is one frame of bad roto on the garbage can towards the end that is distracting, should be an easy fix

The subtle reflections on the garbage can are well done and really help it sit in the plate.

Overall, good job!

Cheers,

PeteR B
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I agree, wet map is great but this needs more splashes and white water. also it settles down too quickly.
good luck
2 x Xeon E5-2670 - 64 GB DDR3 RAM - Nvidia GTX 960 - Win 10 64x
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Thank's you for your feedback. I've already started to make a second version of it. Sadly, it doesn't go as quickly as I want because I have some RnD to do for my school project
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