Is there a way to open mplay automatically after a file render and load the file(s)? I see how to use the textport directly in MPlay using loadseq to load some files, but I cannot figure out how to open it using python or hscript from the Post-Render script area in the renderer. I wanted to avoid adding another renderer in the chain that would just render to mplay because I have a lot of renderers already and that would double the number; I want to be able to pick one renderer and have it render to file, then open the sequence in mplay so I can review it quickly.
Place the above code in the Post-Render Script parm of the OpenGL ROP, switch dropdown to Python. This code works on Linux. Tested on H17.5.460 and on 18.0.532