How to create flipbook textures of simulations in Houdini?

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Hello!

Right now I am trying to figure out how to create a flipbook texture to then animate inside of UE4. I know how to animate the texture itself as I have made flipbook textures in the past, but I am struggling to find tutorials on how to do this in Houdini.

Any help is appreciated.
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This seems to be a great introduction video.
https://www.sidefx.com/index.php?option=com_content&task=view&id=3085&Itemid=419 [sidefx.com]
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And more info here. You'll need to look at the Mosaic COP node to stitch together rendered images.
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=193361 [sidefx.com]
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Thanks Guillaume, it looks like the mosaic composite node is what I need, it also happens to show up in the presenters graph setup so it's pretty clear that's what I need to use!
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Hey again,

I have created a very simple PyroFX sim, but I am having difficulties figuring out how to use the Mosaic node to create an 8x8 sprite sheet. I have messed around a lot and I tried making a COPnet node and putting a Mosaic node inside of it, but I can't figure out how to layout the first 16 frames of my sim in a mosaic and render the final image.

Can somebody give me some general direction on how to do this? I heard it's supposed to be simple but I'm very new to Houdini.

Thank you.
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I ended up figuring it out with some more research. If anyone else is wondering how to do this, you should check out this tutorial:

https://vimeo.com/79588680 [vimeo.com]

I might make my own version of this tutorial to make the whole process more newbie friendly as well.
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