Junkie Turtle character

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Playing with an in-house character.
https://vimeo.com/156837850 [vimeo.com]
Dragos Stefan
producer + director @ www.dsg.ro
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I like the style, NPR rendering is always really interesting!

Just so you know, ‘junkie’ is english slang for a drug addict, normally a heroin addict ('junk' is also slang for ‘heroin’). Not sure if that's the sort of turtle you're talking about.
http://www.tokeru.com/cgwiki [www.tokeru.com]
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Well, the song says “I like the smoke of seaweed” :wink:

More shots to come…
Dragos Stefan
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HI!

Skugos looks extremely interesting! How much of the work is being done inside of Houdini? It looks like some other tool is being used for the modeling and compositing?

Thank you!
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This was great, and the music adds a lot.

Look forward to seeing more.

Love to see more breakdowns of the rig etc. I noticed a bit of cloth. Are you finding it easy to control?
Senior Groom TD @ Industrial Light & Magic - abvfx [abvfx.me]
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caesar hernandez
HI!

Skugos looks extremely interesting! How much of the work is being done inside of Houdini? It looks like some other tool is being used for the modeling and compositing?
Thank you!
For Skugos [vimeo.com]: Modelling and UV-ing is done in 3D Coat, with fine tuning in Houdini.
Rigging, animation, layout, various non-character assets (trees, houses etc): Houdini.

Rendering: either the Houdini OGL output (the look is very much texture based) or Alembic output of animated meshes, imported into Fusion 3D environment and there combined with hand painted backgrounds and then output in one render.

Some landscapes were rendered in Unreal Engine, with geometry coming from Houdini via FBX or adjustable assets via Houdini Engine (the trees).

There are also lots of hand-painted backgrounds and AfterEffects work. We used pretty much everything at our disposal, if it made sense.

The turtle junkie however is all done in Houdini (including modelling).
Edited by - Feb. 28, 2016 08:45:11
Dragos Stefan
producer + director @ www.dsg.ro
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abvfx
This was great, and the music adds a lot.

Look forward to seeing more.

Love to see more breakdowns of the rig etc. I noticed a bit of cloth. Are you finding it easy to control?
Thanks!
It's quite an old rig which we'll need to refresh. Right now we finally got to shade and render it.
There's no dynamic cloth, only captured/deformed. Everything it's WIP for now
Dragos Stefan
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OK, so the sequence now includes the junkie part
https://vimeo.com/159359945 [vimeo.com]

Attachments:
turtle2.jpg (84.3 KB)

Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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