This might be a poor question, but is there a list of known things that DON'T work when importing hda's into Maya 2015? I'm mostly interested in geometry types that don't work. I am getting a message that only most of my polys are being created and that means that there is something that Maya doesn't handle.
I might be able to convert it on the Houdini side before bringing it in, but I don't know what to look for.
Houdini 14.0.474, Maya 2015
What doesn't work?
2533 4 2- davedjohnson
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- awong
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The Inputs and outputs of the houdiniAsset node [sidefx.com] post has a list of supported geometry type.
But it sounds like the issue that you're seeing is likely due to polygons with repeated points, which are not supported in Maya. I made an asset that can clean up these polygons. Take a look at the attached asset.
But it sounds like the issue that you're seeing is likely due to polygons with repeated points, which are not supported in Maya. I made an asset that can clean up these polygons. Take a look at the attached asset.
Andrew / アンドリュー
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- davedjohnson
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