hi.
is there a chance to convert polygon suface in nurbs surface? convert node works, but it is not making the model smooth.
this is my polygon suface. i want to make it smooth and use mountain sop after making it nurbs.
[radikal.ru]
poly to nurbs
3891 7 2- torwart
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- mestela
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- torwart
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- torwart
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- mestela
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Not sure what you're doing wrong, works fine for me. If you can add divisions prior to the convert sop, then leave it at the default of 4 and 4 for the u-order and v-order.
Having problems attaching files to to the forum, here's an example hip on my google drive:
https://drive.google.com/open?id=0B7kZNTqnOrlsSlNTbExBbjJlbEE [drive.google.com]
Having problems attaching files to to the forum, here's an example hip on my google drive:
https://drive.google.com/open?id=0B7kZNTqnOrlsSlNTbExBbjJlbEE [drive.google.com]
- torwart
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- blackpixel
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Honestly if you just want a smooth surface, I'd stick with polygons and render as subdivision. You have much more control over your surface and dealing with nurbs can be a pain sometimes.
If you want a smooth viewport preview, just turn on viewport subdivisions on the object level.
Render As Subdivision:
http://i.imgur.com/yiI9586.jpg [i.imgur.com]
Display As Subdivision:
http://i.imgur.com/zV9lS9X.jpg [i.imgur.com]
If you want a smooth viewport preview, just turn on viewport subdivisions on the object level.
Render As Subdivision:
http://i.imgur.com/yiI9586.jpg [i.imgur.com]
Display As Subdivision:
http://i.imgur.com/zV9lS9X.jpg [i.imgur.com]
- marcomeeuwse7
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Hi Mestela
I'm trying to convert a poly shape to a NURBS surface or curve. So that i'm able to project that poly shape onto another object. So i can trim it. The goal is make it look like the shape has been carved out of the other object. Other solutions than projecting the NURBS surface are welcome too!
Thanks in advance
I'm trying to convert a poly shape to a NURBS surface or curve. So that i'm able to project that poly shape onto another object. So i can trim it. The goal is make it look like the shape has been carved out of the other object. Other solutions than projecting the NURBS surface are welcome too!
Thanks in advance
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