Hello, this is my first post here. I'm trying to learn houdini and I have a problem.
I have an Alembic file exported from Maya, with a whole bunch of Objs and animation.
I'm wondering if there's an easy way to import all the geo from the alembic file into a DopNet as Static Objects (Deforming Geo) without having to select one by one for there are hundreds of them, and I need them to interact with some Particles.
Thanks!
Carlos C.
Use Alembic in DOPs
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- circusmonkey
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- Cameron W
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Hi Circus Monkey - I like your setup - but when I import an alembic, I've been using to use the “Import” option from the file menu. That way I get the camera, and access to the animated nodes.
Is there any way to apply your“unpack” trick to this?
I ask because right now with the import method I can't select the entire group of alembic Geo - when I try it only selects one bit of Geo (presumably the last one i lassoed ) and jumps all the way into that network!
I think unpacking is the key… though i don't understand why completely.
Is there any way to apply your“unpack” trick to this?
I ask because right now with the import method I can't select the entire group of alembic Geo - when I try it only selects one bit of Geo (presumably the last one i lassoed ) and jumps all the way into that network!
I think unpacking is the key… though i don't understand why completely.
- circusmonkey
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- tamte
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Cameron Wyou can import camera the way you do, but if you really want to have quick access to any geometry from your abc file just import it all through Alembic SOP and filter objects you want, then unpack those if needed
…That way I get the camera, and access to the animated nodes.
Cameron Wthis is because you have a nested hierarchy
… when I try it only selects one bit of Geo (presumably the last one i lassoed ) and jumps all the way into that network!
…
so if you really want to keep using Alembic Archive Object, uncheck Build Hierarchy using Subnets and hit Build or Update Hierarchy button
it will keep all the objects from within alembic at the same level, making it easy to multiselect them
but again except for cameras or occassional quick access to specific transforms I recommend using Alembic SOP for dealing with geometry inside of abc files
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- sidenimjay
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- Cameron W
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Thanks guys - this is awesomely helpful information - i seriously appreciate it.
We're doing some pretty high-end VFX for a national ad, and are trying to iron out our pipeline (which we are creating for the first time!)
Alembic vs FBX…? I feel like Alembic is simpler. (It's Maya - Houdini - Nuke pipelline)
We're doing some pretty high-end VFX for a national ad, and are trying to iron out our pipeline (which we are creating for the first time!)
Alembic vs FBX…? I feel like Alembic is simpler. (It's Maya - Houdini - Nuke pipelline)
- sidenimjay
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