I would like to create a plane that is parallel to the camera background image plane, BUT that would scale UP or DOWN as it was pushed down the Z plane to fill up the full camera field of view 100%.
Is there something that I should look into (a sort of built in) of do I have to do this from scratch?
I know I'm expressing what I'm trying to ask in a truly horrible way so I hope you guys understand what I'm getting at.
Thank you!
