Creating a collision and visible mesh from same curve

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I am trying to create a track generator in houndini engine for unity. I have the basics covered and it's all working.

But I cannot figure out how to set up my nodes so that I can generate a collision mesh and a visible mesh from the same curve.

I have three curves, one curve for the track, another curve for the visible track, then a simpler curve from the collision mesh.

I want to sweep the visible track curve and the collision mesh curve along the same track curve. So then it automatically generates matching visible and collision meshes. The problem though is inside of an obj node in houdini, it seems there is no way to get it to output two meshes to houdini engine. Is there someway to do that? Or could I somehow instance the same root track curve into two different obj nodes?
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