Hello,
I have an animated object that I want to apply pyrofx only to part of it and follow it as it deforms. I tried searching around but no luck.
Applying pyrofx only or part of object
1331 4 1- uuLLFA
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- circusmonkey
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circusmonkey
Hi See attached,
Pyro emitted from a moving object thats deforming. Remember to emit from geometry the , you need the surface to be enclosed, so just chop up your model and cap it
Rob
Hi Rob,
I've got the pyro sim working on the entire obj. My object is a character that's modeled and animated in 3Ds Max, I've imported the model as alembic archive. How can I chop up my model ? Is there a way I can select polygons and detach them like in 3ds max?
Thank you for the help.
Edited by uuLLFA - May 23, 2016 21:27:41
- circusmonkey
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