Copy operator - Normal alignement (How to build the correct vector ?).
2353 3 2- PascalBkm
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Hello guys,
I'm having some hard time to build the ‘correct’ vector for this system (attachement).
The result I'm looking for is a ‘perfect’ orthogonal/parallel orientation of the copied elements (the small cubes).
I have tried all the possible combo using the polyframe operator, but there is obviously something I completely miss.
Any advice is more than welcome.
Thanks.
Pascal.
I'm having some hard time to build the ‘correct’ vector for this system (attachement).
The result I'm looking for is a ‘perfect’ orthogonal/parallel orientation of the copied elements (the small cubes).
I have tried all the possible combo using the polyframe operator, but there is obviously something I completely miss.
Any advice is more than welcome.
Thanks.
Pascal.
Edited by PascalBkm - June 13, 2016 15:23:09
- PascalBkm
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- anon_user_37409885
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Try the attached - the main issue is that you need to stop the interpolation of the vectors when you scatter points, using an attributetransfer allows you to do that.
This page has all the attributes that copying uses:
http://archive.sidefx.com/docs/houdini15.0/copy/instanceattrs [archive.sidefx.com]
This page has all the attributes that copying uses:
http://archive.sidefx.com/docs/houdini15.0/copy/instanceattrs [archive.sidefx.com]
Edited by anon_user_37409885 - June 15, 2016 01:00:03
- PascalBkm
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