Hi all,
I have limited background with UV in Maya.
So I am extra lost here
Just need some general advice.
I worked through some tutorials but I still haven't grasped the why of it all.
My specific example involves sweeping a 2 point line along a curve and then setting its UV's.
I've seen it done in a similar situation by creating separate UV for backbone and cross-section but I don't understand why this way. Also some examples use points and some vertex for UV and again no idea what is the basis for this.
What is the best method for curves and such.
Specific:
Why convert to Nurbs and back to curves??
Any help would be appreciated no matter how general.
Thanks as always
UV Help.
1664 1 2- marvalgames
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- goldleaf
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Generally, the way something is done depends on how it's going to be used, or it's a matter of personal preference. UVs points or vertex attributes would depend on what you need.
What is your use case? That's the best way to answer your question, I think. Or if you have a hip file to share, even better.
What is your use case? That's the best way to answer your question, I think. Or if you have a hip file to share, even better.
I'm o.d.d.
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