How to emit particle from Surfaces(random) ?

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I have a fractured box falling in space, but in the POP network particle wouldn't emit from the surface of pieces when I choose Surfaces(random) in the “Emission Type” box, instead, they are emitting from the very center of the entire fractured box, forming a line straight down.
what's wrong? please help.
Edited by yandao90514 - June 30, 2016 08:49:28

Attachments:
test.hip (248.4 KB)

hi hi hi
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Hi Yandao,

here is a quick setup with the shelf tools. You need to introduce the popsolver into the DopNetwork with the RBD, unless you cache out the packed object. Then you can emit particles from the fractures separately.

Best regards,
Jacob

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ParticlesFromScatter.hip (377.0 KB)

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