Hello everyone,
Trying to do a simulation of balls falling in a tube closed at the bottom, and I would like to progressively change the scale of the balls.
Tried with classic fractured RBD, packed RBD, point RBD each time along with a sop solver to update the geometry but each time with different issues.
Hard time to get all the fractured objects into the SOP solver, and when I do I can't get the geometry to update in the sim, or if it updates (case of the packed RBD) it is not reflected in the collision behaviour even if I check “always” ecerywhere I can think of inside the packedObject.
In short balls falling in a glass and starting to scale down after a certain time and acting accordingly …
Any help appreciated
Thanks in advance
change shapes scale during rbd simulation
1427 0 0- NAHASSIA
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