change shapes scale during rbd simulation

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Hello everyone,

Trying to do a simulation of balls falling in a tube closed at the bottom, and I would like to progressively change the scale of the balls.

Tried with classic fractured RBD, packed RBD, point RBD each time along with a sop solver to update the geometry but each time with different issues.

Hard time to get all the fractured objects into the SOP solver, and when I do I can't get the geometry to update in the sim, or if it updates (case of the packed RBD) it is not reflected in the collision behaviour even if I check “always” ecerywhere I can think of inside the packedObject.

In short balls falling in a glass and starting to scale down after a certain time and acting accordingly …

Any help appreciated

Thanks in advance
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