Subdivide as a best practice to reduce rendering times

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Hi
Is it considered a best practice to always add a subdivide SOP to your geometry before rendering to reduce rendering times?
Ari Danesh implies this in his Mantra Render engines tutorial.

https://www.sidefx.com/tutorials/lesson-7-mantra-render-engines/ [sidefx.com]

If so, when would it be a good idea NOT to manually subdivide using a subD SOP?
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