pyro rendering problem

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hello friends

i have created a shock wave pyro simulation, as the density start to fade off am getting this artifacts in render, i have attache a single frame from the sequence please take a look and help me to solve this problem.
Edited by ravibr - Oct. 2, 2016 16:13:30

Attachments:
shock_wave_089.exr (910.7 KB)
pyro_artifact.jpeg (20.6 KB)

Ravikumar
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Try increasing the Stochastic Samples. That should help remove some of the grain.

The blockyness may be because your volume is of too low quality. Increase the quality of your volume by reducing the Division Size on the Pyro node.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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hey Enivod thanks for ur reply, i found cause for this problem, actually i was using “Compress volume” node which is giving me this blockyness in render.

thanks for ur response
Ravikumar
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