Marvelous Machines Entry [WIP]

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If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.

Sure, thanks Also can I see a larger version of your first screen capture; the one containing the network ?
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Christopher R
redaborchardt
If by coil you mean the thread, I can do a 1 minute tutorial on that if you like.

Sure, thanks Also can I see a larger version of your first screen capture; the one containing the network ?

There you go. Quick tutorial.

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Good tutorial

I didn't quite understand why the following did not give the proper results but putting @ptnum in a variable worked ?
@P.z = @ptnum;
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I think it's because ptnum is treated as an Integer, meaning whole numbers only. That would explain the jump you get instead of the smooth interpolation between whole units.

By declaring a float, I get around that issue. There might be a more elegant solution to this.
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How did you do the coil from post #12 ?
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Let me do a tutorial on that too tomorrow
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Here is your tutorial. I hope you will find it useful.

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Excellent, thank you
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Here is your tutorial. I hope you will find it useful.

Hi Reda, great work on the project so far! A-ok with you if we publish that tutorial in our social channels?

- Chris
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Of course. That would be my pleasure.
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Here are some chain links with tutorial

Attachments:
render.jpg (445.9 KB)

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Since my entire model is made of SubD cages, it looks like I have reached the stage where my 6 core i7 in Mantra is outpacing my GTX 1080 in Octane. The time it takes to pre-process the scene in Octane is almost 1 minute.

I reached a real low yesterday night because I don't seem to be making the progress that I was hoping for. The mind boggling number of shading and rendering options in Mantra is making me feel really stupid.

Anyway, today I managed to get to a stage where the basic shader I built in Mantra looks somewhat acceptable.
Edited by redaborchardt - Oct. 29, 2016 10:35:28

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render2.jpg (251.4 KB)

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Slowly getting to a stage where the shaders are starting to look probable at scale and the object seems to be made by man made tools.
Edited by redaborchardt - Oct. 29, 2016 11:20:21

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render3.jpg (664.3 KB)
assembly.mantra1.0001.png (1.4 MB)

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After yesterday's low, I have now hit a high. Looking back at the progress, it does seem like the time I am spending learning Mantra is paying off.
Edited by redaborchardt - Oct. 29, 2016 12:03:12

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Today is a good day. It feels like the victory of willpower over fear, uncertainty and doubt.

My confidence in my ability to get Mantra to do what I want is increasing. I have definitely overcome a mental block.
Mantra still boggles my mind tho!
Edited by redaborchardt - Oct. 29, 2016 16:13:32

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Lovely chains
Edited by redaborchardt - Oct. 29, 2016 17:53:49

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chains.jpg (422.6 KB)
darkchains.jpg (472.0 KB)

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Wrapping up the day.

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chains.jpg (1008.4 KB)

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A new day has started

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Quick test render under different conditions to check that I haven't done anything utterly stupid with the shaders.
I have stopped using the Disney shader and now using Mantra Surface nodes.
Edited by redaborchardt - Oct. 30, 2016 09:33:15

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render.jpg (1013.9 KB)

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The irregular cog army has arrived
Edited by redaborchardt - Oct. 30, 2016 10:47:48

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detail.png (1.4 MB)

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