Hello !
I have an animated alambic file (frames) which is copied on some points with differents pscale value ( 0 to 1).
What I want to do is offset the animation so its end when the pscale value hit 1, but I really don't know how to do that.
Do you have any clue ?
Thanks !
[Solved] Offset animation Pscale
1642 2 1- Jaggerwock
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- Enivob
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There is a thread on OdForce [forums.odforce.net] that demonstrates how to start an animation when a particle reaches a certain location. Perhaps the technique could be modified to examine @pscale instead of @P?
So are you animating pscale from 0-1? Do all copies eventually travel through the range of 0-1?
So are you animating pscale from 0-1? Do all copies eventually travel through the range of 0-1?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- Jaggerwock
- Member
- 10 posts
- Joined: Sept. 2016
- Offline
I'll take a look !
The points (before the copy node) all have the pscale attribute between 0 and 1
Edit : Well, your solution didn't work in my case, but it helped me to find how to do it !
It was pretty simple, I just had to make a reference to “pscale attribute*35” in the frame parameter of the copied alambic.
Thanks !
The points (before the copy node) all have the pscale attribute between 0 and 1
Edit : Well, your solution didn't work in my case, but it helped me to find how to do it !
It was pretty simple, I just had to make a reference to “pscale attribute*35” in the frame parameter of the copied alambic.
Thanks !
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