[Solved] Offset animation Pscale

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Hello !

I have an animated alambic file (frames) which is copied on some points with differents pscale value ( 0 to 1).
What I want to do is offset the animation so its end when the pscale value hit 1, but I really don't know how to do that.

Do you have any clue ?

Thanks !
Edited by Jaggerwock - Nov. 7, 2016 12:19:41
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There is a thread on OdForce [forums.odforce.net] that demonstrates how to start an animation when a particle reaches a certain location. Perhaps the technique could be modified to examine @pscale instead of @P?

So are you animating pscale from 0-1? Do all copies eventually travel through the range of 0-1?
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I'll take a look !

The points (before the copy node) all have the pscale attribute between 0 and 1

Edit : Well, your solution didn't work in my case, but it helped me to find how to do it !

It was pretty simple, I just had to make a reference to “pscale attribute*35” in the frame parameter of the copied alambic.

Thanks !
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