Crowd mixamo character animation error

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Download T-pose and animation from mixamo, when I export animation clip to T-pose using chop. The character changes to this shape.
How to fix this error

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Screenshot (19).png (942.5 KB)

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I think it is just normal for zombies to do that

Just kidding, it looks like the skeleton can't find the .bclip file. Can you post the file?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Haha.
G-drive link
Two fbx file from mixamo and a .hip file

https://drive.google.com/file/d/0Bx5Fz7DaaNdtZFQ0ZEhoMkdiZm8/view?usp=sharing [drive.google.com]
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Hi Enivob,
Fixed the error.
https://youtu.be/WTK9AwsvQew [youtu.be]
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Nice work, thanks for posting that video. Your instructions worked for me using your posted example files. I guess the key is switching the axis order on import to ZYX. Mixamo should update their tutorial on Houdini Workflow [mixamo.com] to indicate this is required for success.

There is also some information at this link [forums.odforce.net] on how to configure the Fetch node if you wanted to migrate an animation from a skeleton with non-matching bone names.
Edited by Enivob - Nov. 17, 2016 09:41:01

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Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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I thought there is no way to transfer animation for other characters, will try that soon and tell you Enivob.

Thank you so much
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