Character to BFX -> Unreal

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Yeah I'll be there. I have 2 conference talks (Tech Art Bootcamp and AI Summit) and I'm sure we'll have some more presentations planned.
Luiz Kruel
Senior Technical Artist
SideFX
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Those tools could be useful for simulations, but lack of blendshapes is somewhat limiting.
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Houdini 15.5.675 FBX export now supports Blend Shapes nodes.
Added an option to force Blend Shape export:

if unchecked, blend shapes nodes will only be exported if no modification
to the geometry is done after them.
if checked, blend shapes nodes will always be exported, and any modification
done to the geometry after them will be ignored.
Added an option to force Skin Deform export:

if unchecked, Deform SOPs found in geometry nodes will only be exported
if no modification to the geometry is done after them.
if checked, Deform SOPs will always be exported, and any modification
done to the geometry after them will be ignored.
Dragos Stefan
producer + director @ www.dsg.ro
www.dragosstefan.ro
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Hi all,

I was coming to tell that today's build was going to please you, seems that dragos beat me to it.

So as of build 15.5.675, FBX export does support blend shapes. It does unfortunately come with a few limitations, as the FBX file format is a bit rigid compared to what can be done in Houdini. If you don't have blenshapes after export, you might need to force their export, but doing so will ignore all the nodes that modifies the geometry after the blendshapes.

Also for UE, be sure to export using the FBX201400 export, as UE cannot read FBX201600 properly.

Some more details about the blendshapes export can be found here [sidefx.com]
Edited by dpernuit - Dec. 2, 2016 10:23:52
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Awesome news, thanks!!
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This is like christmas seriously, thank you.
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