Multiply particle fluid

   1468   2   0
User Avatar
Member
383 posts
Joined: June 2010
Offline
I am searching for a way to emit flip fluid from flip fluid.
The effect I am reaching for is that I have a certain amount of fluid sometime in the simulation and from that point on I want to multiply the amount of existing fluid like the current fluid is multiplying.
Any ideas ? ATM I am quite lost.
www.woogieworks.at
User Avatar
Member
2539 posts
Joined: June 2008
Offline
Why not create a piece of geometry in a similar shape to what the fluid looks like on a given frame then turn it into an emitter? Keyframe the activation to time when the emitter starts adding more fluid.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
User Avatar
Member
48 posts
Joined: Dec. 2015
Offline
Could you keyframe the reseeding variables to add more particles within a given time range?


cheers
Nigel.
  • Quick Links