Use point source colour for particle colour.

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Hi
I have random colour on my source points. I want to emit particles from these points and have those particles use the source point colour for their colour. Then create an attribute to add a line between these points which I want to add a gradient base on those random colours.

Can anyone help

Thanks
Edited by Ralph Pinel - Jan. 1, 2017 10:20:29

Attachments:
iris22.hiplc (974.3 KB)

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Hi,
see attached, stuff like that is easy in Houdini especially using particles and the id attribute which gets generated for free. To get more user control you could even make a set up that avoids a sim. Of course that would depend on what your end goal is.
Ive left adding a gradient to those generated lines as I think its something you can crack, think nurbs / uv and using a colour ramp in vops.

Attachments:
rse_particle_lines.hiplc (1.1 MB)

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Thanks so much I will take a look.

I did fuse the points and converted it to NURBS to get UV's.

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Great post up your results !


Rob
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