Hi
I have random colour on my source points. I want to emit particles from these points and have those particles use the source point colour for their colour. Then create an attribute to add a line between these points which I want to add a gradient base on those random colours.
Can anyone help
Thanks
Use point source colour for particle colour.
1654 3 0- Ralph Pinel
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- circusmonkey
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Hi,
see attached, stuff like that is easy in Houdini especially using particles and the id attribute which gets generated for free. To get more user control you could even make a set up that avoids a sim. Of course that would depend on what your end goal is.
Ive left adding a gradient to those generated lines as I think its something you can crack, think nurbs / uv and using a colour ramp in vops.
see attached, stuff like that is easy in Houdini especially using particles and the id attribute which gets generated for free. To get more user control you could even make a set up that avoids a sim. Of course that would depend on what your end goal is.
Ive left adding a gradient to those generated lines as I think its something you can crack, think nurbs / uv and using a colour ramp in vops.
Gone fishing
- Ralph Pinel
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- circusmonkey
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