hello. I made a simple simulation with particles - torus jumps out from fluid tank (I used two keyframes - torus inside tank and after 5 frames torus outside tank). I used surface collisions fot torus. now I'm trying to export my object and splash to obj file. and I have a problem: when I'm converting particles to mesh it comes into my torus because convertion creates a coves around every particle. so, the final mesh intersects my object.