Trying to recreate a flak explosion effect

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Hello,

currently struggling with creating a flak explosion effect.
Problem is, it has to be in very slow motion and therefor quite convincing.

The reference you can find is very sparse, but something like this gentleman created would be more than enough.
https://vimeo.com/44600953 [vimeo.com]

I have my explosion and materials all set, but struggling with implementing the “spikiness”.

I think the best solution would be to implement a particle motion inside the explosion that quickly throws particles out, displacing the explosion and smoke afterwards.

I need help with the technical realization.

How can I modify my particle sim to match a “spikeball” with maybe some noise?
How can I modify my pyro sim with that data, “displacing” the fire?

I know it's quite specific, but any help would be welcome.
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