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anon_user_31333956

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Recent Forum Posts

[Solved] Drastic FLIP volume change with feedback on rigid bodies July 19, 2017, 6:07 a.m.

Funny, I have encountered the exact same problem. Sorry that I am not able to provide you any answers, but I will monitor the responses to this thread closely.

Trying to recreate a flak explosion effect March 17, 2017, 8:43 p.m.

Hello,

currently struggling with creating a flak explosion effect.
Problem is, it has to be in very slow motion and therefor quite convincing.

The reference you can find is very sparse, but something like this gentleman created would be more than enough.
https://vimeo.com/44600953 [vimeo.com]

I have my explosion and materials all set, but struggling with implementing the “spikiness”.

I think the best solution would be to implement a particle motion inside the explosion that quickly throws particles out, displacing the explosion and smoke afterwards.

I need help with the technical realization.

How can I modify my particle sim to match a “spikeball” with maybe some noise?
How can I modify my pyro sim with that data, “displacing” the fire?

I know it's quite specific, but any help would be welcome.

Deforming Collision Object Feb. 18, 2017, 2:47 p.m.

Hello,

I am still an absolute rookie with Houdini. So much of a beginner, that I don't even know which tutorials I should consider for learning this stuff. Maybe you can help me.

I am attempting a scene where a planeseat hits a shallow watertank.



What I need the seat to do is stop when it hits the ground. If it could deform the ground object so that the water sim could flow in there, that would be even better.

I understand that it might be impossible to provide a solution right here due to the complexity of the program, but I would appreciate pointers towards related tutorials as well.

Thanks for your help.