I am stumped why my set up is not working.
On a simple level I have a cube and want various faces to have an emissive material.
I can control the intensity of the emission as expected with @emitint.
However I am getting no result from changing the emit color parameter - emitcolorg, emitcolorb and emitcolorr
these parameter/variable are clearly reaching the end of the network but are having no effect in the render.
Yet emitint is having an effect.
Using the Principled shader and I can set the emit color “manually” in the shader interface and see it in the render.
any ideas why this is not working?
All nodes are set to Primitive, I've tried promoting the attributes to points, etc
emission color not working - emitcolorr, emitcolorb, emitcolorg
2990 4 0- jeffMc
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- jeffMc
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- jsmack
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