Audio affecting particle position

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Hey all I'm quite new to houdini so please bare with me.

Is there a way to use an audio output from chops to change the position of a particles?

Can I do that by using a pop vop? If so, how can I import my chops output in there and add it to the position of my particles?

Is there maybe a better solution for that?

Thank you!
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Personally, I would do it post particle simulation unless you needed it to be in the sim. Write your Particles to disk and use an attribute vop or a wrangle to affect the particle in whatever way you want through an expression that either drives an attribute or gets fed into a parameter on the vop.

chop(“../path_to_my_chop/chan1”) - you will have to verify what channel the data is being written to.
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That makes sense!I did it by using the position node in the old pop network ( in the new pop network it is a bit different and couldn't make it work).

Is there a performance cost if I use the old network?

I think will try the pop vop anyways.
Thanx a lot for the answer!
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