I'm new to Houdini and looking for a way to get a 50% transparent shader onto a 3D sphere. The goal is to show a ramp of color where the red is at the center of the sphere, and green on the outside. Idea shown in this image from a different package.
Any advice?
Transparent 3d volume - sphere with ramp
1715 2 1- dselected
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- jsmack
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- dselected
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Great question - I don't know. I want the sphere to move with the aircraft animation. The gradient will be procedurally generated (input from a CFD application calculating aircraft noise)
Maybe better would be to express my goal: I want to represent the noise emanating from the aircraft as a color ramp that is 3D omnidirectional, and that still allows seeing the aircraft inside the “bubble.”
Maybe better would be to express my goal: I want to represent the noise emanating from the aircraft as a color ramp that is 3D omnidirectional, and that still allows seeing the aircraft inside the “bubble.”
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