Hey guys!
I was watching “Frozen”, and there are lots of snow dynamics scenes where horses run on snow and the entire volume of the snow changes in response to their legs movement. You can also see trails, lumps of snow accumulating, etc. I am thinking: how did they simulate these snow effects? In Houdini, I have not tested “Grain” solvers/tool-shelf, but I think this would be the closest way to do snow effects like the one I've mentioned?
Thanks
How to model snowH dynamics?
1580 2 1- catchyid
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- edward
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I think so. See this comment and its accompanying video https://vimeo.com/192893553#comment_15193560 [vimeo.com] … The keyword is “MPM” because the Material Point Method is what Disney used on Frozen.
Julien Depredurand
Hey Ivan, I ran the same scene PBD, and a lot of tweaking of the attractweight attribute to create the chunks, it's much faster and has a different look, much easier to control: vimeo.com/193663289
Edited by edward - April 27, 2017 23:36:09
- catchyid
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